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Metal pad that ISN'T an Omega GX?

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I got ITG PC two weeks ago, and I've been playing it with my keyboard for the first week I got it. I can do some 11s/12s and just about all 10s and easier with my keyboard now (but keyboard doesn't really mean much). I have a DDR Mario mix soft pad (gamecube) and I played that when I was like 8 but it was very easy and I haven't used it in 8 years. I ordered a GC to USB adapter from Amazon and I've been playing ITG on my PC with the soft pad for about a week now and I can do most 8s and some 9s pretty comfortably now. I can pass a few 10s but I'm not quite there yet. Anyway, I feel like I could if I had a metal pad, and maybe even move on to 11s if I keep practicing. I'm downloading some StepMania packs right now to play on ITG to expand my options!

I don't want an Omega GX pad for two reasons though: the first being the price (I don't except to be getting more than $250 total for my birthday in a couple of weeks), and the second being that it doesn't seem like a traditional metal pad..I'd rather have the brackets inbetween the arrows. I'm 16 by the way. I don't have a job yet so it's hard to get money.

I live in LA and I've been trying to find ITG machines but I haven't been able to find any. Back when I was younger I saw them at Six Flags and Castle Park, bowling alleys and other places but I didn't play then, and I checked yesterday and they were gone. I played DDR for the first time in an arcade for a LONG time yesterday and I like the brackets inbetween the pads which is why I don't really want to get an Omega GX (even though they're supposed to be amazing)

From what I can tell, Cobalt Flux and Blueshark pads are supposed to be really good as well but are extremely hard to find

I've been looking at this http://www.ddrgame.com/dance-dance-r...ournament.html and it seems like a good pad. I've heard that the earlier versions of those pads would crack but the new design here is supposed to be much more sturdy. The site claims that with their new design, they hit the pads with a hammer and it only left a few scratches. Would that be a good buy? Any other suggestions? I'm relatively new to all of this so there may be other pads that I don't know about at all

Any help would be appreciated!

Edit: This is the pad I currently have

I think it's the same as the standard Konami pads, and I've had no problems with it yet so I'm also thinking about doing the "standard" soft pad mod I found on this website: http://www.angelfire.com/pro2/softpadmod/#_Toc71480697

I don't want to do that unless there really aren't any good, relatively cheap metal pads out there, though. Another reason that I don't really want to do the soft pad mod over buying a metal pad is that the arrows on this pad seem further apart than on the metal pads (and even slightly more than the standard Konami pads).

Question

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Hi

Is there are any solution for moving infos somewhere else and perhaps modify it?

I mean, i can move combo somewhere else? and setup it like shrinking the number size?
And can do this to other info to?

[Random Movies]

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Hello guys, i am Dario. I m new in this forum but i ve been playing DDR and stepmania for almost 9 years now. I was not satisfacted with the famous low res random movies pack so i started making my own with FL STUDIO and zGame plugin.

For now i made 17 of them :) Could not post a showing video due to my windows which just died like 10 minutes ago.

Have a check please ;)

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http://www.dariorigon.com/2013/05/hd...ania-by-dario/
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opposite arrow on dance pad doesn't work (stay cool pad)

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i have 2 PC's, with windows 8 pro, and 7. i've tried stepmania 3.9, and 5, but both had the same problem. why? when i tried to tap left, up together it does fine, but when i tap left and right, it misses on the game somehow (up and down also). i tried to search, but doesn't give any results. oh, in addition, i used the new dance performance II for PS 2, with usb converter. any help, please?

I tried some things called 'DDR code' on win 8, and it also doesn't work. i doubt it'll work on my 7.

|help me!!!!!

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StepMania v5.0 beta 1a crash report (build 4, 20121228 @ 23:36:45 Pacific Standard Time)
--------------------------------------

Crash reason: Unhandled Microsoft C++ Exception

Thread: Main thread
RageFileDriverDirectHelpers.cpp:227 C:/Users/NAME/AppData/Roaming/StepMania 5/Cache/Courses/*
BannerCache.cpp:334 /Courses/Default/ChallengingRandom5.png
BannerCache.cpp:124 BannerCache::LoadBanner: Cache/Banners/Courses_Default_ChallengingRandom5.png
BannerCache.cpp:334 /Courses/Default/Jupiter.png
BannerCache.cpp:124 BannerCache::LoadBanner: Cache/Banners/Courses_Default_Jupiter.png
Thread: Decode thread
Thread: Mixer thread
Thread: Music thread

7650c41f: KERNELBASE!RaiseException [76500000+c3c7+58]
7650c41f: KERNELBASE!RaiseException [76500000+c3c7+58]
72f42e2b: MSVCR90!unlock [72f20000+22e16+15]
72f421e7: MSVCR90!amsg_exit [72f20000+22157+90]
72f8ce95: MSVCR90!onexit [72f20000+6ce5a+3b]
72f7df60: MSVCR90!CxxThrowException [72f20000+5df18+48]
72f83efd: MSVCR90!operator new [72f20000+63e99+64]
00660ed8: struct RageSurface * CreateSurface(int,int,int,unsigned int,unsigned int,unsigned int,unsigned int) [00400000+260e30+a8]
00666dc5: struct RageSurface * RageSurfaceUtils::LoadSurface(class StdString::CStdStr<char>) [00400000+266c30+195]
72fd642f: MSVCP90!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::assign [72fd0000+63c3+6c]
00670fce: class StdString::CStdStr<char> vssprintf(char const *,char *) [00400000+270f80+4e]
004c621a: void BannerCache::LoadBanner(class StdString::CStdStr<char>) [00400000+c6130+ea]
004c621f: void BannerCache::LoadBanner(class StdString::CStdStr<char>) [00400000+c6130+ef]
72fd5ec4: MSVCP90!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [72fd0000+5ebb+9]
72fd72aa: MSVCP90!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::a llocator<char> > [72fd0000+7286+24]
004c63d7: void BannerCache::CacheBanner(class StdString::CStdStr<char>) [00400000+c62c0+117]
00641ef0: bool DoesFileExist(class StdString::CStdStr<char> const &) [00400000+241ee0+10]
004c630c: void BannerCache::CacheBanner(class StdString::CStdStr<char>) [00400000+c62c0+4c]
72fd5ec4: MSVCP90!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [72fd0000+5ebb+9]
0054dcb6: class StdString::CStdStr<char> Course::GetBannerPath(void)const [00400000+14dc30+86]
0055ab8c: bool CourseLoaderCRS::LoadFromMsd(class StdString::CStdStr<char> const &,class MsdFile const &,class Course &,bool) [00400000+158e00+1d8c]
72fe5962: MSVCP90!std::operator!=<char,std::char_traits<char >,std::allocator<char> > [72fd0000+15952+10]
0055ab6f: bool CourseLoaderCRS::LoadFromMsd(class StdString::CStdStr<char> const &,class MsdFile const &,class Course &,bool) [00400000+158e00+1d6f]
72f83eb8: MSVCR90!operator new [72f20000+63e99+1f]
77bbe38c: ntdll!RtlInitUnicodeString [77b90000+2e228+164]
77bc3cc3: ntdll!RtlImageNtHeader [77b90000+33184+b3f]
77bc38be: ntdll!RtlImageNtHeader [77b90000+33184+73a]
77bc389a: ntdll!RtlImageNtHeader [77b90000+33184+716]
77bbe023: ntdll!RtlFreeHeap [77b90000+2dfa5+7e]
72f83c1b: MSVCR90!free [72f20000+63b4e+cd]
72f83c1b: MSVCR90!free [72f20000+63b4e+cd]
72f83c3a: MSVCR90!free [72f20000+63b4e+ec]
72f83c3a: MSVCR90!free [72f20000+63b4e+ec]
72fd5ec4: MSVCP90!std::basic_string<char,std::char_traits<ch ar>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std:: allocator<char> > [72fd0000+5ebb+9]
0055af37: bool CourseLoaderCRS::LoadFromCRSFile(class StdString::CStdStr<char> const &,class Course &) [00400000+15ac50+2e7]
0055afec: bool CourseLoaderCRS::LoadFromCRSFile(class StdString::CStdStr<char> const &,class Course &) [00400000+15ac50+39c]
72f83c1b: MSVCR90!free [72f20000+63b4e+cd]
77bafb81: ntdll!ZwReleaseMutant [77b90000+1fb6c+15]
76510fa2: KERNELBASE!ReleaseMutex [76500000+10f92+10]
72f83eb8: MSVCR90!operator new [72f20000+63e99+1f]
00551fbc: Course::Course(void) [00400000+151de0+1dc]
006f70ae: void SongManager::InitCoursesFromDisk(class LoadingWindow *) [00400000+2f6bf0+4be]
006f72b6: void SongManager::InitAll(class LoadingWindow *) [00400000+2f72a0+16]
0058db9e: main() [00400000+18d040+b5e]
72f436c5: MSVCR90!_set_flsgetvalue [72f20000+236b6+f]
72f438b3: MSVCR90!initptd [72f20000+23753+160]
005a89e4: int GetWin32CmdLine(char * * &) [00400000+1a8930+b4]
005a8765: WinMain@16() [00400000+1a8750+15]
0078c89f: __tmainCRTStartup() [00400000+38c75f+140]
77bc9ec5: ntdll!RtlInitializeExceptionChain [77b90000+39e8f+36]
00b6a160: StepMania-SSE2!00400000
00b6a160: StepMania-SSE2!00400000

Static log:
StepMania v5.0 beta 1a
Compiled 20121228 @ 23:36:45 Pacific Standard Time (build 4)
Log starting 2013-05-20 14:41:37
Loading window: win32
Windows 6.1 (Win7) build 7601 [Service Pack 1]
Memory: 4008mb total, 4095mb swap (4095mb swap avail)
Video driver: Intel(R) HD Graphics Family [Intel Corporation]
8.15.10.2462, 7-26-2011 [pci\ven_8086&dev_0116]
Drive: "WDC WD5000BPVT-80HXZT" Driver: iaSto DMA: yes
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{eee672a2-0d85-4b25-b68f-bea7683c0cc5}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Language: en
Theme: default

Partial log:
00:00.924: Loaded 2 songs from "Songs/Mixermaster"
00:00.925: Attempting to load 2 songs from "Songs/StepMania 5"
00:00.925: Song::LoadFromSSCFile(Cache/Songs/Songs_StepMania 5_MechaTribe Assault)
00:00.929: Song::LoadFromSSCFile(Cache/Songs/Songs_StepMania 5_Springtime)
00:00.930: Song file "Cache/Songs/Songs_StepMania 5_Springtime" has no BPM segments, default provided.
00:00.930: Loaded 2 songs from "Songs/StepMania 5"
00:00.930: Found 247 songs in 0.695000 seconds.
00:00.930: Loading courses.
00:00.931: CourseLoaderCRS::LoadFromCRSFile("/Courses/Default/ChallengingRandom5.crs") ("Cache/Courses/Courses_Default_ChallengingRandom5.crs")
00:00.935: CourseLoaderCRS::LoadFromCRSFile("/Courses/Default/Jupiter.crs") ("Cache/Courses/Courses_Default_Jupiter.crs")

-- End of report

|
icon=stepmania

Do 2D characters still work/ exist?

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hey i'm still kinda new to these forums and i haven't found any answers to this question from other forums but do 2D characters still exist for stepmania and if not is it possible to make one using some sort of simple code? i don't have very much experience in coding so a quick walkthrough would be greatly appreciated as well. Thanks!

Can't pull all branches from google code

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Code:

% hg --repository E:\mercurial\stepmania pull --verbose --force https://code.google.com/p/stepmania/
pulling from https://code.google.com/p/stepmania/
searching for changes
HTTP Error: 414 (Request-URI Too Large)

I can pull specific branches with

Code:

% hg pull -r "branchname"
but it is still annoying.

It happens to a freshly cloned repo too. As soon as anyone commits anything.

It seems that mercurial sucks at handling many open branches.

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Problem moving edited files from one comp to another

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Recently, I decided to move some of my simfiles from my desktop to my laptop (both running W7) so I could edit steps on the go. I finished one of my files but when I tried to move it back to the desktop, it still has it where I left off before. I checked the date modified on the laptop and it was dated a week before the last save. I went and re-saved the simfiles, and tried again, same issue. I then opened up the steps in edit mode just to be sure I wasn't crazy but the finished product (saved several days after the Date Modified) was still there. I closed the program, then moved the SM files out of that song folder and started the program back up. The final product still loaded, but when I went to save it, the new SM files were not created but the steps are still loading from somewhere. Where are these files being saved to? I put a lot of time into this and this is extremely frustrating.

Problem with S5. Not working

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Whenever I run stepmania 5.0 beta 1a it automatically goes to full screen, and it starts selecting things on the title screen and goes on from there selecting random stuff without the arrow keys or "enter" being pressed. I have tried reinstalling the program, but that does not help.
Please help

Help (maybe)

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I used to play stepmania back in high school. I just thought about it today and downloaded it but i cant find my old favorite song. It used to be on benmani but now its like empty of stepmaina songs. So sad.

Im looking for Upendi from the lion king.

If anyone know where i could find it i would be super happy

USB ANDAMIRO pad compatible?

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Hi everyone! I'm new here.
I got two of these pads a long time ago when I bought Pump it Up for the PS2 and I was wondering if these work for the PC and stepmania.
It is a USB pad. Will I need some sort of driver to use this on my PC? Please help.
Thanks.
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New Xbox already a flop?

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*Backward comparability gone.

*Looks bigger than the first gen Xbox 360.

*Charges a fee seemingly for second hand games?

*The all round media thing might fail with Smart TV's and it being an over crowded market.

I'm not being anti xbox here. Wii U has failed and PS4 has yet to deliver.

This might be the end of games consoles as we know it. On a positive there's tablet gaming and the current gen consoles will come down in price and most people see these as perfectly good.

what name should they have went with in your opinion

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XBOX 720
XBOX INFINITY
XBOX FUSION
XBOX

I would have just kept it simple with XBOX who cares if its the original machines name people are hardly gonna get confused LOL but xbox one
could this be setup then for future consoles to follow with the name
XBOX TWO

I think playstation had it lucky with the numbers thing you cant go wrong with 2,3,4,5,6

its probably why Nintendo wouldn't name the Wii U Wii2 it would seem like copying but WII U is a crap name

moving elements

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I want to move combo and timing segment "but this 1 not for sure, i'm talking the right 1" to somewhere else.
And shrinking the size for both.
Can do that? and if yes, where? and how?
Edit: eh i have SM5 beta 1

Christian666 Pack One

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This is my first pack of variated music for Stepmania
The pack is created to 3.9 Stepmania Version

Songs:

Dead END - Faylan
Fantastic Future - Yukari Tamura
Kataware Orgel - Hatsune Miku
Love is a danger zone 2 - BanYa (SM Version)
Luka Luka Night Fever - Megurine Luka

Download here

Enjoy it! :D

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How do I...

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Rather than manually add in a step one by one manually under the editor...

Is there a way I can simply have a song play and then have the editor record the steps I make and snap it to the nearest 4th/8th/16th note etc?

Stepmania 3.95 online question.

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Hello I want to play stepmania ver. 3.95 csv with a friend, but there is a problem. I know that I can connect to stepmaniaonline.net and play there songs, but I want to play marathon courses with my friend so that the effects also work while playing in multiplayer with my friend, because there are some courses that aren't playable alone. And I don't know how I set up a simulated server or something like that.
Hope you can help me:) Sorry if this is the worng place for this thread

Control Box Question

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I'm a bit of a newbie in the world of purchasing pads, so I was wanting to know if anyone had any experience with control boxes that they could recommend. I'm looking for a 15-pin box that could work with my Blueshark pad. Both of my MyMyBox control boxes have gone kaput on me, and it seems as if MyMyBox is completely out of business with no way to contact them for replacements. So... Any suggestions?

Adding in effect/etc. mods

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Other than Speedmods.

I want to add in 50% Distant after using another theme on another version of SM, but I don't know where to add in that line of SM5. I assumed it was similar how you'd add in Speedmods, however it did not work the way I did it. Assistance please?

Also on a similar topic, to anyone that uses CyberiaStyle8: Does it uses it own Speedmods.txt file or what?

Request

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I've been searching the web for this song and I can't seem to find it anywhere


I was wondering if someone has this song or can make a simfile for me.

If anyone has any other Strike witches Songs they can link me to, it would be apreciated.
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